Agile Interview Questions

Enter the realm of 'Agile Interview Questions,' your essential guide for mastering Agile-related interviews. This blog compiles crucial questions and answers, offering insights into Agile methodologies, principles, and practices. Whether you're a candidate preparing for an Agile role or a recruiter seeking to evaluate expertise, our collection aids in understanding key Agile concepts, enhancing interview preparedness, and showcasing proficiency in this adaptive and collaborative approach to project management.

1. What is Agile?

Agile is an iterative and incremental approach to software development that emphasizes flexibility and collaboration. It focuses on delivering small, functional pieces of software frequently.

2. What are the key principles of Agile Manifesto?

The Agile Manifesto values individuals and interactions, working solutions, customer collaboration, and responding to change. It consists of 12 principles that guide Agile development.

3. What are different types of Agile Methodology?

Different types of Agile methods or frameworks widely used in the world for software development and project development are listed below: 

  • Scrum: It is used to establish hypotheses, test them, reflect on the experience, and also make adjustments. It heavily depends on feedback, self-management, small teams, and work broken out into sprints. It relies on incremental development. 
  • FDD (Feature-Driven Development): It generally involves creating software models every two weeks and also needs development and design for each and every model feature. It is basically a lightweight iterative and incremental software development process whose main purpose is to deliver stable and working software on time.  
  • Lean Software Development: It is basically a way of minimizing waste and maximizing value. It is more focused on process efficiency for optimum results in customer value. It is totally based on two guiding principles i.e., respect for people and continuous improvement. 
  • XP (Extreme Programming): Its main purpose is to produce higher-quality software and higher quality of life for the development team. It is considered low-risk, flexible and a way to develop software and ensures that clients get what they require. In this methodology, the software is tested right from day one, collecting feedback so as to improve the development process. 
  • DSDM (Dynamic Software Development Method): It generally focuses on the full project lifecycle and the main aim is to ensure good governance as the foundation for project management. It is user-driven and believes that modifications to the project are always expected. It also provides a full roadmap to deliver products on time and within budget.  
  • ASD (Adaptive System Development): It represents the idea that projects should always be in a state of continuous adaptation, and has a cycle of three repeating series i.e., speculate, collaborate, and learn.
  • Crystal Methodology: It mainly focuses on individuals and their interactions rather than processes. It is considered one of the most lightweight and flexible approaches to developing software. It is a family of agile methodologies that include different variants such as crystal clear, crystal yellow, crystal orange, and crystal red. 
  • Kanban: Kanban projects are generally managed through a board or table (Kanban Board). This Kanban board is a tool that helps team members to keep an eye on workflow for measuring its progress and includes all the information that is needed to be done on the product at each stage along with its path of completion. Its main purpose is flexibility in task management, continuous improvement, and enhanced workflow.  

4. What are advantages and disadvantages of Agile Process.


There are several advantages of using the Agile Process as given below: 

  • Adapt well with changing requirements 
  • Face-to-face conversation with team members and customers 
  • Focuses on technical excellence and good design 
  • Fast and continuous development  
  • Enables collaboration and interaction between client and project team 
  • Ensure and promote customer satisfaction 
  • Faster feedback from customers or end-users 
  • Quick identification and elimination of errors found in the code  
  • Division of agile project into sprints or iterations i.e., short and repeatable phases typically 1-4 weeks long 
  • Quick delivery of products  
  • Easy to manage with more flexibility  
  • The end goal can be unknown: Agile is beneficial for projects where the goal is not defined and as the project progresses, the goal becomes more evident. 


There are several disadvantages of using Agile Process as given below: 

  • Lack of formal documentation and designing 
  • Difficult to estimate resource requirement and effort  
  • Not good for small development projects 
  • Costly as compared to other development methodologies 
  • Requires more time and energy from everyone 
  • Risk of ever-lasting project 
  • Difficult to scale large projects 
  • Difficulty in testing and test construction.

5. What good qualities an Agile Tester should have?

There are several good qualities an Agile tester should have. Some of them are listed below: 

  • Positive attitude and solution-oriented 
  • Focused towards goal 
  • Excellent communication skills  
  • Understand and fulfill customer requirements 
  • Basic knowledge about the Agile process and its principles 
  • Critical and creative thinking 
  • Share ideas effectively 
  • Plan and prioritize work on the basis of requirements 
  • Cope up with change

6. What is Spike and Zero Sprint in Agile?

Spike: It generally refers to a too large and complex user story in software development that cannot be estimated until the development team runs a timeboxed investigation. These stories can be used for various activities like research, design, exploration, prototyping, etc. Spikes are usually created to resolve some technical issues and design problems in the project. 

Zero Sprint: It generally refers to the first step or pre-preparation step that comes just before the first sprint. It includes all activities such as setting a development environment, preparing backlog, etc. 

7. What do you mean by Daily Stand-Up meeting?

A daily stand-up meeting is a day-to-day meeting among all the members of the agile team. Its main purpose is to know the current progress and performance of every team member that works on Scrum tasks. The meetings take place mostly in the morning and usually involves product owners, developers, and the scrum master. 

These meetings usually take place for the following reasons: 

  • To know what was done yesterday and what is the plan for today. 
  • To provide a better understanding of goals. 
  • To make sure that every team member is working toward the same goal. 
  • To bring problems of team members into focus so that problems can be addressed quickly. 
  • To bring everyone up to date on the information and help the team to stay organized. 

8. What is Incremental and Iterative Development?

Iterative Development: It is basically a software development process where software development cycles (sprint and releases) are repeated until the final product is obtained. On the basis of feedback from customers or users, the product is again developed in cycles or releases and sprints i.e., adding new functionality in a repetitive manner. 
Incremental Development: It is basically a software development process where development works are sliced into increments or pieces or portions. In this, the software is developed and delivered in pieces or increments and each piece has a complete set of functionalities. The increment can either be small or large, and each increment is coded and tested fully. After testing each increment, they all are integrated so that they work as a whole. 

9. What is a Product Roadmap?

A product roadmap, as the name suggests, is a powerful tool that describes how a product is likely to grow over time. It is a holistic view of product features that create the product vision. It also indicates what development is building, business goals that the new product will achieve, problems that the product will solve, etc. A product roadmap is owned by the product manager. It also encourages the development team to work together to achieve the desired goal for the successful delivery of the product.

10. What are different project management tools that are mostly used in Agile?

Different project management tools used in Agile are: 

  • Icescrum 
  • Rally Software 
  • Agilent 
  • Version One 
  • Agilo 
  • X-planner 

11. What is Agile Manifesto? What are its values and principles?

The agile manifesto is basically a document consisting of values and principles that are expressed in Agile. It was created in early 2001. It simply consists of 4 values and 12 key principles. This manifesto helps the development team to work more efficiently and provides a clear and measurable structure that promotes team collaboration, iterative development, etc. It is specially designed to improve development methodologies. 
The 4 Agile Values  

  1. Individuals and Interactions over Processes and Tools: It focuses on giving more attention and importance to communication with clients.
  2. Working Software over Comprehensive Documentation: It focuses on the completion of the project and making sure that the project is completing the final deliverables.
  3. Customer Collaboration over Contract Negotiation: It focuses on involving customers in all phases of the project so that the final product doesn’t lack any requirement that the client needs. It is done to ensure 100% customer satisfaction.
  4. Responding to Change over Following a Plan: It focuses on changes and motivates the team to adopt the change quickly so that higher quality products can be delivered. Therefore, agile works in short sprints so that changes can be utilized for good.

The 12 Agile Principles 

  1. Customer Satisfaction: First priority is to fulfill customer demands to ensure 100% customer satisfaction.
  2. Welcome Change: Changes are important for improvement therefore even late in the development process, changes can be introduced and addressed throughout the development period.
  3. Deliver Frequently: Products have to be delivered as soon as possible therefore focus on a shorter timescale.
  4. Work Together: Both business stakeholders and team members work together through the development process for better collaboration.
  5. Motivated Team: For delivering high-quality products, team members are motivated and encouraged. Team members are given the environment and support they need to perform effectively.
  6. Face-to-Face:  Agile emphasizes Face-to-face communication which is the most effective and efficient way of conveying information. It helps the team to communicate simple and complex information in an effective way.
  7. Working Software: Delivering working software to the customer is the major concern of Agile. Working software or product is the primary measure of progress towards the final product.
  8. Constant Pace: Agile promotes sustainable development. All teams, sponsors, developers, and users that are involved in the agile process should maintain a constant speed to deliver working software in a short timescale.
  9. Good Design: Focuses on good design and technical details to improve quality and agility (quick and graceful).
  10. Simplicity: Team focuses on tasks and features that are essential and reduces the amount of work and time spent on complex features and tasks that are not essential. It is done to keep things simple.
  11. Self-Organization: Agile team should be cross-functional and self-organized. It should not depend on the manager to assign work, instead should find their own work and manage the responsibilities and timelines. Such teams not only help to deliver good quality software but also provide the best designs, requirements, and architectures.
  12. Reflect and Adjust: To improve the effectiveness of a team, the team reflects on how to become more effective and assess their working style at regular intervals. This is done so that one can learn from their mistakes and take some steps to improve their performance in the next iterations.

12. What are Burn-up and Burn-down charts in Agile?

Burn-up Chart: It is a type of chart that is used to display or represent the amount of work that has been completed and the total amount of work for a sprint or iteration.   
Burn-down Chart: It is a type of chart that is used to display or represent the amount of work that is remaining to be completed in the project. These charts are very simple and easy to understand.  

13. What are different types of Burn-Down charts?

Different types of Burn-Down charts are listed below: 

  • Product Burndown Chart: It is a type of chart that is used to show story points of each completed sprint so that it depicts the completion of requirements over time. It mainly shows how many of the product goals are being achieved by the team and how much work is remaining. 
  • Sprint Burndown Chart: It is a type of chart that is used to show the remaining works for the scrum team of a particular sprint. It makes the work of the team visible and shows the rate at which work is completed and how much is remaining to be completed. 
  • Release Burndown Chart: It is a type of chart that is used to show how a team is progressing against the work for a release. This chart is updated by the scrum team at the end of each sprint. It is very essential to see what process is being made during each sprint. 
  • Defect Burndown Chart: It is a type of chart that is used to show the total number of defects that are being identified and fixed or removed. 

14. Name three main Agile frameworks other than Scrum for product development.

Three main Agile Frameworks other than Scrum are: 

  • Kanban 
  • Test-Driven Development (TDD) 
  • Feature Driven Development (FDD) 

15. What is “Planning Poker” technique?

Planning Poker, also known as Scrum Poker, is a consensus-based technique that not only helps agile teams to estimate the time and effort that is required to complete each initiative on their product backlog but also identifies issues before time and within the course of a user story. It makes the meeting more short, productive and creates estimates with the involvement of the whole team. It is mainly used to avoid the influence of other participants, and force each person to think independently and give their opinion. 

16. What do you mean by the term “increment”?

The increment is simply the sum or total of all the product backlog items that were completed during a sprint and the value of increments of all previous sprints. It is the total work completed within the current and previous sprints.

17. What are standard or common metrics for Agile? Explain.

Agile Metrics are basically standard metrics that are used to measure the work of the team. These metrics are used to determine the quality of work, productivity, progress, team health, etc. Its main focus is on value delivered to customers and how much end-users were impacted by it. 
Standard Metrics for the Agile project 

  • Velocity: It measures the amount of work done by the development team during a sprint. It gives ideas about progress, capacity, etc. 
  • Cumulative Flow Diagram: It is a flow diagram used to measure the current status of work in progress of the team. It is simply used to track the progress of agile teams and manage flow stability. 
  • Defect Removal Awareness: It is used to measure the ability of the development team to remove defects prior to release. It helps to maintain the quality of products by a working team. 
  • Work Category Allocation: It is used to measure where we are spending or investing our time so that we can adjust our priorities. 
  • Sprint Burndown Metric: It is used to measure the total number of sprints or tasks that are completed as compared to estimated scrum tasks. It usually tracks the progress being made on tasks during a Sprint.  
  • Defect Resolution Time: It is used to measure the time taken by the team to identify and fix the defects or bugs in the software. There are several processes involved in fixing bugs. 
  • Time Coverage or Code Coverage: It is used to measure the time that is given to code during testing. It helps one to understand how much code is tested and also helps in assessing the test performance. 
  • Business Value Delivered: It is used to measure the efficiency of the working team. 

18. What is Scrum? Write its advantages.

Scrum is a lightweight process framework that helps scrum teams to work together and manage product development to deliver products in the shortest time. The product provided by the scrum team in the shortest period is known as a print. Its main aim is to manage tasks within a team-based development environment. It is especially used to manage project development for software products and can also be used in business-related contexts.  
Advantages of Scrum 

  • Releases product quickly to users and customers 
  • Ensures effective use of time and money and therefore saves cost 
  • Best suited for fast-moving development projects 
  • Ability to incorporates changes as they occur 
  • Emphasizes creativity and innovation to increase business value 
  • Large and complex projects are divided into small and easily manageable sprints

19. What are the important tools that are mostly used in a Scrum Project?

Tools mostly used in Scrum Projects are: 

  • Version One 
  • Sprintster 
  • Atlassian JIRA 
  • RTC Jazz, etc. 

20. Explain the term “impediments” in Scrum.

Impediments are something that blocks or stops the progress of teamwork. It causes the team not able to perform their task in a better way and on time that in turn also slows down the velocity. It’s the responsibility of the Scrum master to remove or resolve impediments. Impediments can be anything as listed below: 

  • Missing resource 
  • Strict boss or team member 
  • Technical or operational issue  
  • Power outage 
  • Lack of understanding about agile or scrum 
  • External issues such as war, weather, etc. 
  • Business problems 

21. What is the main role of Sashimi in Scrum?

Sashimi is basically a Japanese word whose meaning is pierced body. In scrum, Sashimi is a technique that is simply used to check whether all functions (every phase of the software development cycle) are completed or not after the product is displayed. Functions include requirement analysis, planning, design, development, testing, and documentation. 

22. Explain the term “story point” in Scrum.

Story point is basically a unit to estimate total efforts that are required to complete or to do a particular task or user story. It gives more accurate measures, reduces planning time, predicts releases date more accurately.

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Published On: 2024-01-31